4D v16.3Overview of methods |
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4D v16.3
Overview of methods
Overview of methods
You can attach a method to a 4D object to specify the object’s action. A method is a series of instructions that tell the object to do something. For example, you can use methods to:
You can create the following five types of methods:
For more information about types of methods, refer to Methods in the 4D Language Reference manual. This chapter provides information about using 4D’s Method editor to create and modify methods. To learn more about 4D’s programming language, refer to Language definition in the 4D Language Reference manual, as well as to the descriptions of each command.
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PROPERTIES
Product: 4D
HISTORY
ARTICLE USAGE
4D Design Reference ( 4D v16) |