4D v16.3ACCEPT |
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4D v16.3
ACCEPT
ACCEPT
The ACCEPT command is used in form or object methods (or in subroutines) to:
ACCEPT performs the same action as if a user had pressed the Enter key. After the form is accepted, the OK system variable is set to 1. ACCEPT is commonly executed as a result of choosing a menu command. ACCEPT is also commonly used in the object method of a “no action” button. It is also often used in the optional close box method for the Open window command. If there is a Control-menu box on a window, ACCEPT or CANCEL can be called, in the method to be executed, when the Control-menu box is double-clicked or the Close menu command is chosen. ACCEPT cannot be queued up. In response to an event, executing two ACCEPT commands in a row from within a method would have the same effect as executing one.
See also
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PROPERTIES
Product: 4D HISTORY
Created: < 4D v6 ARTICLE USAGE
4D Language Reference ( 4D v16) |
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