4D v14Generic programming (without pointers) |
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4D v14
Generic programming (without pointers)
Generic programming (without pointers)
In addition to the manipulations explained in the video, you should also note that: These exercises are set up to show one specific way doing things. Depending on your own habits and the standards of your company, you may use different ways of organizing, of naming fields and variables, of establishing an order for passing parameters, and so on. A method can receive up to 32 parameters (from $1 to $32). However, it is unusual to use more than 7 or 8 parameters. You should make liberal use of generic programming. The next section covers the use of pointers, which complements what we will see here. Generic programming also lets you reduce the length of your code by concentrating a series of functions within the same method where you pass several parameters.
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PROPERTIES
Product: 4D ARTICLE USAGE
Self-training ( 4D v13) |