4D v16.3Managing Hierarchical Lists |
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4D v16.3
Managing Hierarchical Lists
Managing Hierarchical Lists
Hierarchical lists are form objects that can be used to display data as lists with one or more levels that can be expanded or collapsed. In forms, hierarchical lists can be used for displaying or entering data. Each list item can contain up to 2 billion characters (maximum size of a text field) and be associated with an icon. They generally support clicks, double-clicks and keyboard navigation as well as drag and drop. It is possible to search the contents of a list (Find in list command). Hierarchical lists can be created entirely by programming (via the New list or Copy list commands) or using lists defined in the List editor in Design mode (Load list command). The contents and appearance of hierarchical lists are managed by programming using the commands of the "Hierarchical Lists" theme. Certain specific appearance characteristics can also be set using the generic commands of the Object Properties theme (see below). You can associate hierarchical list references with form object choice lists (sources, required values and excluded values) dynamically using the OBJECT SET LIST BY REFERENCE or OBJECT SET LIST BY NAME commands. You can also associate choice lists defined in the List editor with form objects by means of the Property List. A hierarchical list is both a language object existing in memory and a form object. The language object is referenced by an unique internal ID of the Longint type, designated by ListRef in this manual. This ID is returned by the commands that can be used to create lists: New list, Copy list, Load list, BLOB to list. There is only one instance of the language object in memory and any modification carried out on this object is immediately carried over to all the places where it is used. The form object is not necessarily unique: there may be several representations of the same hierarchical list in the same form or in different ones. As with other form objects, you specify the object in the language using the syntax (*;"ListName", etc.). You connect the hierarchical list "language object" with the hierarchical list "form object" by the intermediary of the variable containing the ListRef value. For example, if you write:
mylist:=New list ... you can simply associate the mylist variable name with the hierarchical list form object in the Property list so that it manages the language object whose ListRef is stored in mylist. Each representation of the list has its own specific characteristics as well as sharing common characteristics with all the other representations.The following characteristics are specific to each representation of the list:
Consequently, when you use commands based on the expanded/collapsed configuration or the current item, for example Count list items (when the final * parameter is not passed), it is important to be able to specify the representation to be used without any ambiguity. You must use the ListRef ID with language commands when you want to specify the hierarchical list found in memory. If you want to specify the representation of a hierarchical list object at the form level, you must use the object name (string type) in the command, via the syntax (*;"ListName", etc.). This syntax is identical to that used in the commands of the "Object Properties" theme. It is accepted by most of the commands of the "Hierarchical Lists" theme that act on the properties of the lists (please see the description of the commands of this theme). Warning: in the case of commands that set properties, the syntax based on the object name does not mean that only the form object specified will be modified by the command, but rather that the action of the command will be based on the state of this object. The common characteristics of hierarchical lists are always modified in all of their representations. For example, if you pass the statement SET LIST ITEM FONT(*;"mylist1";*;thefont), you are indicating that you want to modify the font of the hierarchical list item associated with the mylist1 form object. The command will take the current item of the mylist1 object into account to specify the item to modify, but this modification will be carried over to all the representations of the list in all of the processes. As with other object property management commands, it is possible to use the “@” character in the ListName parameter. As a rule, this syntax is used to designate a set of objects in the form. However, in the context of hierarchical list commands, this does not apply in every case. This syntax will have two different effects depending on the type of command:
It is possible to modify the appearance of a hierarchical list in a form using several generic 4D commands. You must pass to these commands either the object name of the hierarchical list (using the * parameter), or its variable name (standard syntax). Note: In the case of hierarchical lists, the variable of the form contains the ListRef value. If you execute a command which modifies an attribute by passing the variable associated with the hierarchical list, it will not be possible to set the target list in the case of multiple representations. Therefore, only the object name allows you to differentiate individually between each different representation. Here is a list of commands that can be used with hierarchical lists: Reminder: Except for the OBJECT SET SCROLL POSITION command, these commands modify all the representations of the same list, even if you only specify a list via its object name Certain properties of hierarchical lists (for example, the Enterable attribute or the color) can be set in three different ways: via the Property list in Design mode, via a command of the “Object Properties” theme or via a command of the “Hierarchical Lists” theme. When all three of these means are used to set list properties, the following order of priority is applied:
This principle is applied regardless of the order in which the commands are called. If an item property is modified individually via a hierarchical list command, the equivalent object property command will have no effect on this item even if it is called subsequently. For example, if you modify the color of an item via the SET LIST ITEM PROPERTIES command, the OBJECT SET COLOR command will have no effect on this item. You can usually work in two ways with the contents of hierarchical lists: by position or by reference.
Each item of a hierarchical list has a reference number (itemRef) of the Longint type. This value is only intended for your own use: 4D simply maintains it. Warning: You can use any type of Longint value as a reference number, except for 0. In fact, for most of the commands in this theme, the value 0 is used to specify the last item added to the list. Here are a few tips for using reference numbers: 1. You do not need to identify each item with a unique number (beginner level).
2. You need to partially identify the list items (intermediary level). You use the item reference number to store information needed when you must work with the item; this point is detailed in the example of the APPEND TO LIST command. In this example, we use the item reference numbers to store record numbers. However, we must be able to establish a distinction between items that correspond to the [Department] records and those that correspond to the [Employees] records. 3. You need to identify all the list items individually (advanced level). You program an elaborate management of hierarchical lists in which you absolutely must be able to identify each item individually at every level of the list. A simple way of implementing this is to maintain a personal counter. Suppose that you create a hlList list using the APPEND TO LIST command. At this stage, you initialize a counter vhlCounter to 1. Each time you call APPEND TO LIST or INSERT IN LIST, you increment this counter (vhlCounter:=vhlCounter+1), and you pass the counter number as the item reference number. The trick consists in never decrementing the counter when you delete items — the counter can only increase. In this way, you guarantee the uniqueness of the item reference numbers. Since these numbers are of the Longint type, you can add or insert more than two billion items in a list that has been reinitialized... (however if you are working with such a great number of items, this usually means that you should use a table rather than a list.) Note: If you use Bitwise Operators, you can also use item reference numbers for storing information that can be put into a Longint, i.e. 2 Integers, 4-byte values or, yet again, 32 Booleans. In most cases, when using hierarchical lists for user interface purposes and when only dealing with the selected item (the one that was clicked or dragged), you will not need to use item reference numbers at all. Using Selected list items and GET LIST ITEM you have all you need to deal with the currently selected item. In addition, commands such as INSERT IN LIST and DELETE FROM LIST allow you to manipulate the list “relatively” with respect to the selected item. Basically, you need to deal with item reference numbers when you want direct access to any item of the list programmatically and not necessarily the one currently selected in the list.
See also
OBJECT SET COLOR
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PROPERTIES
Product: 4D
HISTORY
ARTICLE USAGE
4D Language Reference ( 4D v16) |