4D v16.3BLOB to longint |
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4D v16.3
BLOB to longint
BLOB to longint
The BLOB to longint command returns a 4-byte Long Integer value read from the BLOB blob. The byteOrder parameter fixes the byte ordering of the 4-byte Long Integer value to be read. You pass one of the following predefined constants provided by 4D:
Note regarding Platform Independence: If you exchange BLOBs between Macintosh and PC platforms, it is up to you to manage byte swapping issues while using this command. If you specify the optional offset variable parameter, the 4-byte Long Integer is read at the offset (starting from zero) within the BLOB. If you do not specify the optional offset variable parameter, the first four bytes of the BLOB are read. Note: You should pass an offset value between 0 (zero) and the size of the BLOB minus 4. If you do not do so, an error -111 is generated. After the call, the variable is incremented by the number of bytes read. Therefore, you can reuse that same variable with another BLOB reading command to read another value. The following example reads 20 Long Integer values from a BLOB, starting at the offset 0x200: $vlOffset:=0x200
See also
BLOB to integer
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PROPERTIES
Product: 4D HISTORY
Created: 4D v6 TAGS Longint, Byteswapping ARTICLE USAGE
4D Language Reference ( 4D v16) |
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