4D v14.3Triggers |
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4D v14.3
Triggers
Triggers
A Trigger is a method attached to a table. It is a property of a table. You do not call triggers; they are automatically invoked by the 4D database engine each time you manipulate table records (add, delete and modify). You can write very simple triggers, and then make them more sophisticated. Triggers can prevent “illegal” operations on the records of your database. They are a very powerful tool for restricting operations on a table, as well as preventing accidental data loss or tampering. For example, in an invoicing system, you can prevent anyone from adding an invoice without specifying the customer to whom the invoice is billed. By default, when you create a table in the Design Environment, it has no trigger. To use a trigger for a table, you need to:
Activating a trigger that is not yet written or writing a trigger without activating it will not affect the operations performed on a table. To activate a trigger for a table, you must select one of the Triggers options (database events) for the table in the Inspector window of the structure: If this option is selected, the trigger will be invoked each time a record of the table is modified.
[thetable]thefield:=[thetable]thefield If this option is selected, the trigger will be invoked each time a record of the table is deleted.
Note: The APPLY TO SELECTION command does NOT call the trigger. If this option is selected, the trigger will be invoked each time a record is added to the table.
To create a trigger for a table, use the Explorer Window, click on the Edit... button in the Inspector window of the structure, or press Alt (on Windows) or Option (Macintosh) and double-click on the table title in the Structure window. For more information, see the 4D Design Reference manual. A trigger can be invoked for one of the three database events described above. Within the trigger, you detect which event is occurring by calling the Trigger event function. This function returns a numeric value that denotes the database event. Typically, you write a trigger with a Case of structure on the result returned by Trigger event. You can use the constants of the LAST SUBRECORD theme: // Trigger for [anyTable] A trigger has two purposes:
Each time a record is saved (added or modified) to a [Documents] table, you want to “mark” the record with a time stamp for creation and another one for the most recent modification. You can write the following trigger: // Trigger for table [Documents] Note: The Time stamp function used in this example is a small project method that returns the number of seconds elapsed since a fixed date was chosen arbitrarily. After this trigger has been written and activated, no matter what way you add or modify a record to the [Documents] table (data entry, import, project method, 4D plug-in), the fields [Documents]Creation Stamp and [Documents]Modification Stamp will automatically be assigned by the trigger before the record is eventually written to the disk. Note: See the example for the GET DOCUMENT PROPERTIES command for a complete study of this example. To grant or reject a database operation, the trigger must return a trigger error code in the $0 function result. Let’s take the case of an [Employees] table. During data entry, you enforce a rule on the field [Employees]Social Security Number. When you click the validation button, you check the field using the object method of the button: // bAccept button object method If the field value is valid, you accept the data entry; if the field value is not valid, you display an alert and you stay in data entry. If you also create [Employees] records programmatically, the following piece of code would be programmatically valid, but would violate the rule expressed in the previous object method: // Extract from a project method Using a trigger for the [Employees]table, you can enforce the [Employees]SS number rule at all the levels of the database. The trigger would look like this: // Trigger for [Employees] Once this trigger is written and activated, the line SAVE RECORD ([Employees]) will generate a database engine error -15050, and the record will NOT be saved. Similarly, if a 4D Plug-in attempted to save an [Employees] record with an invalid social security number, the trigger will generate the same error and the record will not be saved. The trigger guarantees that nobody (user, database designer, plug-in) can violate the social security number rule, either deliberately or accidentally. Note that even if you do not have a trigger for a table, you can get database engine errors while attempting to save or delete a record. For example, if you attempt to save a record with a duplicated value in a unique indexed field, the error -9998 is returned. Therefore, triggers returning errors add new database engine errors to your application:
Important: You can return an error code value of your choice. However, do NOT use error codes already taken by the 4D database engine. We strongly recommend that you use error codes between -32000 and -15000. We reserve error codes above -15000 for the database engine. At the process level, you handle trigger errors the same way you handle database engine errors:
Notes:
Even when a trigger returns no error ($0:=0), this does not mean that a database operation will be successful—a unique index violation may occur. If the operation is the update of a record, the record may be locked, an I/O error may occur, and so on. The checking is done after the execution of the trigger. However, at the higher level of the executing process, errors returned by the database engine or a trigger are the same—a trigger error is a database engine error. Triggers execute at the database engine level. This is summarized in the following diagram: Triggers are executed on the machine where the database engine is actually located. This is obvious with a 4D single-user version. On 4D Server, triggers are executed within the acting process on the server machine (in the "twinned" process of the process that set off the trigger), not on the client machine. When a trigger is invoked, it executes within the context of the process that attempts the database operation. This process, which invokes the trigger execution, is called the invoking process.
Be careful about using other database or language objects of the 4D environment, because a trigger may execute on a machine other than that of the invoking process—this is the case with 4D Server!
Transactions must be handled at the invoking process level. They must not be managed at the trigger level. During one trigger execution, if you have to add, modify or delete multiple records (see the following case study), you must first use the In transaction command from within the trigger to test if the invoking process is currently in transaction. If this is not the case, the trigger may potentially encounter a locked record. Therefore, if the invoking process is not in transaction, do not even start the operations on the records. Just return an error in $0 in order to signal to the invoking process that the database operation it is trying to perform must be executed in a transaction. Otherwise, if locked records are met, the invoking process will have no means to roll back the actions of the trigger. Note: In order to optimize the combined operation of triggers and transactions, 4D does not call triggers after the execution of VALIDATE TRANSACTION. This prevents the triggers from being executed twice. Given the following example structure: Note: The tables have been collapsed; they have more fields than shown here. Let’s say that the database “authorizes” the deletion of an invoice. We can examine how such an operation would be handled at the trigger level (because you could also perform deletions at the process level). In order to maintain the relational integrity of the data, deleting an invoice requires the following actions to be performed in the trigger for [Invoices]:
First, the trigger for [Invoices] must perform these actions only if the invoking process is in transaction, so that a roll-back is possible if a locked record is met. Second, the trigger for [Line Items] is cascading with the trigger for [Invoices]. The [Line Items] trigger executes “within” the execution of the [Invoices] trigger, because the deletion of the list items are consequent to a call to DELETE SELECTION from within the [Invoices] trigger. Consider that all tables in this example have triggers activated for all database events. The cascade of triggers will be:
In this cascade relationship, the [Invoices] trigger is said to be executing at level 1, the [Customers], [Line Items], and [Payments] triggers at level 2, and the [Products] trigger at level 3. From within the triggers, you can use the Trigger level command to detect the level at which a trigger is executed. In addition, you can use the TRIGGER PROPERTIES command to get information about the other levels. For example, if a [Products] record is being deleted at a process level, the [Products] trigger would be executed at level 1, not at level 3. Using Trigger level and TRIGGER PROPERTIES, you can detect the cause of an action. In our example, an invoice is deleted at a process level. If we delete a [Customers] record at a process level, then the [Customers] trigger should attempt to delete all the invoices related to that customer. This means that the [Invoices] trigger will be invoked as above, but for another reason. From within the [Invoices] trigger, you can detect if it executed at level 1 or 2. If it did execute at level 2, you can then check whether or not it is because the [Customers] record is deleted. If this is the case, you do not even need to bother updating the Gross Sales field. While handling an On Saving New Record Event database event, you can call the Sequence number command to maintain a unique ID number for the records of a table. // Trigger for table [Invoices] |
PROPERTIES
Product: 4D SEE ALSO
Methods ARTICLE USAGE
4D Language Reference ( 4D v14 R3) Inherited from : Triggers ( 4D v11 SQL Release 6) |