4D v16.3ON EVENT CALL |
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4D v16.3
ON EVENT CALL
ON EVENT CALL
The ON EVENT CALL command installs the method, whose name you pass in eventMethod, as the method for catching (trapping) events. This method is called the event-handling method or event-catching method. Tip: This command requires advanced programming knowledge. Usually, you do not need to use ON EVENT CALL for working with events. While using forms, 4D handles the events and sends them to the appropriate forms and objects. Tip: Commands such as GET MOUSE, Shift down, etc., can be used for getting information about events. These commands can be called from within object methods to get the information you need about an event involving an object. Using them spares you the writing of an algorithm based on the ON EVENT CALL scheme. The scope of this command is the current working session. By default, the method is run in a separate local process. You can have only one event-handling method at a time. To stop catching events with a method, call ON EVENT CALL again and pass an empty string in eventMethod. Since the event-handling method is run in a separate process, it is constantly active, even if no 4D method is running. After installation, 4D calls the event-handling method each time an event occurs. An event can be a mouse click or a keystroke. The optional processName parameter names the process created by the ON EVENT CALL command. If processName is prefixed with a dollar sign ($), a local process is started, which is usually what you want. If you omit the processName parameter, 4D creates, by default, a local process named $Event Manager. WARNING: Be very careful in what you do within an event-handling method. Do NOT call commands that generate events, otherwise it will be extremely difficult to get out of the event-handling method execution. The key combination Ctrl+Shift+Backspace (on Windows) or Command-Shift-Control-Backspace (on Macintosh) allows you to kill the Event Manager process. You may want to use this technique to recover an event-handling gone wrong (i.e., one that has bugs triggering events). In the event-handling method, you can read the following system variables—MouseDown, KeyCode, Modifiers, MouseX, MouseY and MouseProc. Note that these variables are process variables. Their scope is therefore the event-handling process. Copy them into interprocess variables if you want their values available in another process.
Important: The system variables MouseDown, KeyCode, Modifiers, MouseX, MouseY, and MouseProc contain significant values only within an event-handling method installed with ON EVENT CALL. This example will cancel printing if the user presses Ctrl+period. First, the event-handling method is installed. Then a message is displayed, announcing that the user can cancel printing. If the interprocess variable ◊vbWeStop is set to True in the event-handling method, the user is alerted to the number of records that have already been printed. Then the event-handling method is deinstalled: PAGE SETUP If Ctrl+period has been pressed, the event-handling method sets ◊vbWeStop to True: ` EVENT HANDLER project method Note that this example uses ON EVENT CALL because it performs a special printing report using the PAGE SETUP, Print form and PAGE BREAK commands with a For...End for loop. If you print a report using PRINT SELECTION, you do NOT need to handle events that let the user interrupt the printing; this command does that for you.
See also
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PROPERTIES
Product: 4D HISTORY
Created: < 4D v6 ARTICLE USAGE
4D Language Reference ( 4D v16) |
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