4D v16.3Data Types |
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4D v16.3
Data Types
Data Types
4D fields, variables, and expressions can be of the following data types:
Notes:
String is a generic term that stands for:
There is no difference between a string or text variable. You can assign a string to a text field and vice-versa; 4D does the conversion, truncating if necessary. You can mix string and text in an expression. Note: In the 4D Language Reference manual, both string and text parameters in command descriptions are denoted as String, except when marked otherwise. Number is a generic term that stands for:
The range for the Real data type is ±1.7e±308 (13 significant digits) You can assign any Number data type to another; 4D does the conversion, truncating or rounding if necessary. However, when values are out of range, the conversion will not return a valid value. You can mix Number data types in expressions. Note: In the 4D Language Reference manual, no matter the actual data type, the Real, Integer, and Long Integer parameters in command descriptions are denoted as number, except when marked otherwise.
Note: In the 4D Language Reference manual, Date parameters in command descriptions are denoted as Date, except when marked otherwise. Since dates in JavaScript are objects, they are sent to 4D as text containing their JSON form like any other object. This principle is implemented in particular when using 4D Mobile or Web Area. It is your responsibility to convert this text into a 4D date (C_DATE). Two solutions are available:
Note the difference between these two solutions: JSON Parse respects the conversion mode set using the SET DATABASE PARAMETER (if any), while Date is not subject to this. Conversion using the Date command always takes the local time zone into account.
Note: In the 4D Language Reference manual, Time parameters in command descriptions are denoted as Time, except when marked otherwise. A Boolean field, variable or expression can be either TRUE or FALSE. Note: In the 4D Language Reference manual, Boolean parameters in command descriptions are denoted as Boolean, except when marked otherwise. A Picture field, variable or expression can be any Windows or Macintosh picture. In general, this includes any picture that can be put on the pasteboard or read from the disk using 4D or Plug-In commands. Note: In the 4D Language Reference manual, Picture parameters in command descriptions are denoted as Picture, except when marked otherwise. A Pointer variable or expression is a reference to another variable (including arrays and array elements), table, or field. There is no field of type Pointer. For more information about Pointers, see the section Pointers. Note: In the 4D Language Reference manual, Pointer parameters in command descriptions are denoted as Pointer except when marked otherwise. A BLOB field or variable is a series of bytes (from 0 to 2 GB in length) that you can address individually or by using the BLOB Commands. There is no expression of type BLOB. Note: In the 4D Language Reference manual, BLOB parameters in command descriptions are denoted as BLOB. Variables, fields or expressions of the Object type can contain various types of data. The structure of "native" 4D objects is based on the classic principle of "property/value" pairs. The syntax of these objects is based on JSON notation, but does not follow it completely.
You manage Object type variables, fields or expressions using the commands available in the Objects (Language) theme. Note that specific commands of the Queries theme such as QUERY BY ATTRIBUTE and QUERY SELECTION BY ATTRIBUTE can be used to carry out processing on object fields. Undefined is not actually a data type. It denotes a variable that has not yet been defined. A function (a project method that returns a result) can return an undefined value if, within the method, the function result ($0) is assigned an undefined expression (an expression calculated with at least one undefined variable). A field cannot be undefined (the Undefined command always returns False for a field). Array is not actually a data type. The various types of arrays (such as Integer Array, Text Array, and so on) are grouped under this title. Arrays are variables—there is no field of type Array, and there is no expression of type Array. For more information about arrays, see the section Arrays. Note: In the 4D Language Reference manual, Array parameters in command descriptions are denoted as Array, except when marked otherwise (i.e., Text Array, Numeric Array, etc.). The 4D language contains operators and commands to convert between data types, where such conversions are meaningful. The 4D language enforces data type checking. For example, you cannot write: "abc"+0.5+!12/25/96!-?00:30:45?. This will generate syntax errors. The following table lists the basic data types, the data types to which they can be converted, and the commands used to do so:
(*) Strings formatted in JSON can be converted into scalar data or into objects using the JSON Parse command. Note: In addition to the data conversions listed in this table, more sophisticated data conversions can be obtained by combining operators and other commands.
See also
Arrays
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PROPERTIES
Product: 4D
HISTORY
ARTICLE USAGE
4D Language Reference ( 4D v16) |
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