4D v16.3About semaphores |
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4D v16.3
About semaphores
About semaphores
In a computer program, a semaphore is a tool used to protect actions that need to be performed by only one process or user at a time. In 4D, the conventional need for using semaphores is for modifying an interprocess array: if one process is modifying the values of the array, another process must not be able to do the same thing at the same time. The developer uses a semaphore to indicate to a process that it can only perform its sequence of operations if no other process is already performing the same tasks. When a process encounters a semaphore, there are three possibilities:
The semaphore therefore protects parts of the code. It allows only one process through at a time and blocks access until the process currently holding the right of use relinquishes this right by releasing the semaphore. In 4D, you set a semaphore by calling the Semaphore function. To release a semaphore, you call the CLEAR SEMAPHORE command. The Semaphore function has a very special behavior since it potentially performs two actions simultaneously:
This double action performed by the same command ensures that no external operation can be inserted between the semaphore test and its assignment. You can use the Test semaphore command to find out whether a semaphore is already assigned or not. This command is mainly used as part of long operations, such as the annual closing of accounts, where Test semaphore lets you control the interface to prevent access to certain operations such as the addition of accounting data. Semaphores should be used according to the following principles:
Here is typical code for using a semaphore: While(Semaphore("MySemaphore";300)) A semaphore that is not released can block part of the database. Setting and releasing semaphores in the same method helps to eliminate this risk. Minimizing the code protected by the semaphore increases the fluidity of the application and avoids the semaphore acting as a bottleneck. Finally, using the optional tickCount parameter of the Semaphore command is essential for optimizing the wait for the semaphore to be released. Using this parameter, the commands works as follows:
The command also prioritizes requests by establishing a queue. This way, the first process requesting a semaphore will be the first to get one. Note that the wait time is set depending on the specifics of the application. There are two types of semaphores in 4D: local semaphores and global semaphores.
Global and local semaphores are identical in their logic. The difference resides in their scope. In client-server mode, global semaphores are shared among all the processes running on all clients and servers. A local semaphore is only shared among the processes running on the machine where it has been created. In 4D, global or local semaphores have the same scope because you are the only user. However, if your database is being used in both setups, make sure to use global or local semaphores depending on what you want to do. Note: We recommend using local semaphores when you need a semaphore to manage a local aspect for a client of the application, such as the interface or an array of interprocess variables. If you use a global semaphores in this case, it would not only cause unnecessary network exchanges but could also affect other client machines unnecessarily. Using a local semaphore would avoid these undesirable side effects.
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Manual de linguagem 4D ( 4D v16) |