4D supports the BLOB (Binary Large OBjects) data type.
You can define BLOB fields and BLOB variables:
- To create a BLOB field, select BLOB in the Field type drop-down-list within the Field Properties window.
- To create a BLOB variable, use the compiler declaration command C_BLOB. You can create local, process, and interprocess variables of type BLOB.
Note: There is no array for BLOBs.
Within 4D, a BLOB is a contiguous series of variable length bytes, which can be treated as one whole object or whose bytes can be addressed individually. A BLOB can be empty (null length) or can contain up to 2147483647 bytes (2 GB).
A BLOB is loaded into memory in its entirety. A BLOB variable is held and exists in memory only. A BLOB field is loaded into memory from the disk, like the rest of the record to which it belongs.
Like the other field types that can retain a large amount of data (Picture and subtable field types), BLOB fields are not duplicated in memory when you modify a record. Consequently, the result returned by the commands Old and Modified is not significant when applied to a BLOB field.
A BLOB can retain any type of data, so it has no default representation on the screen. If you display a BLOB field or variable in a form, it will always appear blank, whatever its contents.
You can use BLOB fields to store any kind of data, up to 2 GB. You cannot index a BLOB field, so you must use a formula in order to search records on values stored in a BLOB field.
4D BLOBs can be passed as parameters to 4D commands or plug-in routines that expect a BLOB parameters. BLOBS can also be passed as parameters to a user method or be returned as a function result.
To pass a BLOB to your own methods, you can also define a pointer to the BLOB and pass the pointer as parameter.
Examples:
C_BLOB(anyBlobVar)
SET BLOB SIZE(anyBlobVar;1024*1024)
$errCode:=Do Something With This BLOB(anyBlobVar)
C_BLOB(retrieveBlob)
retrieveBlob:=Fill_Blob(anyBlobVar)
COMPUTE BLOB(->anyBlobVar)
Note for Plug-in developers: A BLOB parameter is declared as “&O” (the letter “O”, not the digit “0”).
You can assign BLOBs to each other.
Example:
However, no operator can be applied to BLOBs; there is no expression of type BLOB.
You can address each byte of a BLOB individually using the curly brackets symbols {...}. Within a BLOB, bytes are numbered from 0 to N-1, where N is the size of the BLOB. Example:
Because you can address all the bytes of a BLOB individually, you can actually store whatever you want in a BLOB field or variable.
4D provides the following commands for working BLOBS:
- SET BLOB SIZE resizes a BLOB field or variable.
- BLOB size returns the size of a BLOB.
- DOCUMENT TO BLOB and BLOB TO DOCUMENT enable you to load and write a whole document to and from a BLOB (optionally, the data and resource forks on Macintosh).
- VARIABLE TO BLOB and BLOB TO VARIABLE as well as LIST TO BLOB and BLOB to list allow you to store and retrieve 4D variables in BLOBs.
- COMPRESS BLOB, EXPAND BLOB and BLOB PROPERTIES allow you to work with compressed BLOBs
- The commands BLOB to integer, BLOB to longint, BLOB to real, BLOB to text, INTEGER TO BLOB, LONGINT TO BLOB, REAL TO BLOB and TEXT TO BLOB enable you to manipulate any structured data coming from disk, resources, OS, and so on.
- DELETE FROM BLOB, INSERT IN BLOB and COPY BLOB allow quick handling of large chunks of data within BLOBs.
- ENCRYPT BLOB and DECRYPT BLOB allow you to encrypt and decrypt data in a 4D database.
These commands are described in this chapter.
In addition: