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To know how to handle entities in your code, refer to the Entities page in the 4D Design Reference.
entity.{attributeName} New 17.0
entity.save New 17.0
entity.drop New 17.0
entity.lock New 17.0
entity.reload New 17.0
entity.unlock New 17.0
entity.getKey New 17.0
entity.diff New 17.0
entity.touched New 17.0
entity.touchedAttributes New 17.0
entity.clone New 17.0
entity.getSelection New 17.0
entity.first New 17.0
entity.last New 17.0
entity.next New 17.0
entity.previous New 17.0
entity.indexOf New 17.0
entity.toObject New 17.0
entity.fromObject New 17.0
entity.getStamp New 17.0
entity.isNew New 17.0
dataClass.get( ) dataClass.new( ) entitySelection.{attributeName} entitySelection.contains( ) entitySelection.first( ) entitySelection[index] ORDA - EntitySelection
Product: 4D Theme: ORDA - Entity
Created: 4D v17
4D Language Reference ( 4D v17) 4D Language Reference ( 4D v17.1) 4D Language Reference ( 4D v17.2) 4D Language Reference ( 4D v17.3) 4D Language Reference ( 4D v17.4)